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Tetris Couldn't Win at This Gaming Ceremony — A New Category Could Fix That

Each time a prominent awards ceremony draws close, there’s always a clamor to include of new categories to recognize unsung work and fill the passions of fans with niche passions.

Another commentator has already made supporting a scary games classification. It would be amazing. The same goes for strategy board titles, representing someone's personal cause. However, I must insist for pushing forward since similar to single-minded supporters, there's a strong justification backing this proposal remains most pressing and significant. This is the request: We need a classification for brain-teasing titles.

Categorizing Game Types

Organizing artistic expressions isn't exact; it’s very subjective, and typically start arguments concluding with vague boundaries. It's understandable that cinema institutions don’t do it. However, it represents an unavoidable compromise for the industry of video games, showing incredible range they barely qualify one unified medium.

For the full spectrum of achievement in video games to be recognized, while allowing diverse titles to have a chance for representation, genre categories are essential.

Current Gaming Award Categories

Prominent interactive entertainment events offer these classifications covering Action-oriented games, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, and Sports/Racing games. Collectively, these six categories effectively encompass many game types, allowing placement for most games within them.

This doesn't apply to puzzle games. There’s simply nowhere to accommodate them. Consider three of this year’s best games, showing diverse approaches: structural challenges in a particular game, fast-paced pattern recognition from another release, thought-provoking social scenarios in another game. Where could they possibly go among existing types? Simply put, no category fits.

Acknowledgment Issues

Numerous examples exist outstanding logic titles released every year lacking appropriate categories in entertainment awards, except when they manage to fit for categories like Handheld titles, VR/AR Game, or the extremely competitive Indie races.

  • A renowned logic title got overlooked completely that year
  • Another creative title received no nominations that year
  • Well-received sorting experience received no acknowledgment recently
  • Just some puzzle games managed to sneak into small studio or handheld classifications

Significance of Puzzle Games

These are often compact experiences, yet the craft behind logic titles is of massive significance. Famous handheld logic titles rank among most popular titles in the world and have been for an extended period.

The iconic tile-matching title competes with famous sandbox experiences competing to become most purchased experience; it also contends for best game of all time. Brain-teasers form essential building blocks to the art of video games, and engaging with diverse game types.

Proposal and Rationale

Puzzle games wouldn’t have such difficulty. You could fill five nominees with fascinating, diverse, deserving games every year with ease — or rather, with difficulty, because you’d have to leave many worthy titles.

And to reiterate, these represent titles without proper classification during prominent ceremonies. Puzzle game makers operate at the demanding boundary game development, developing some of essential manifestations of gaming itself. Comparable to film action specialists, they deserve recognition. Let’s not keep them waiting 35 years.

Written by

Dustin Arias PhD

Elena Vance is a tech journalist and digital strategist with over a decade of experience covering emerging technologies and their impact on society.

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